DPD: When Things Don’t Make Sense

A really good video game is like a magic trick.

As players, we buy into the experience of a game with some expectations. The game has a hefty responsibility to meet those expectations. Depending on genre; a game acts as storyteller, teacher, challenge, tour guide, and reward. And in the best games, the developers are completely invisible until the credits.

But sometimes the illusion breaks. A disruption causes us to pull the problem out of the world of the game with exclamations of “What were they thinking?”.

I’ve taken to calling this phenomena DPD.

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