Games and projects I’ve had the privilege of working on:
Cognition: An Erica Reed Thriller
Credited under “Cinematics”
Created cinematic sequences, debugged logic, and optimized scenes for mobile and WebGL releases.
Moebius: Empire Rising
Credited under “Lead Cinematic Artist”
Created cinematic sequences, created and debugged logic, and optimized scenes for Linux release.
Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition
Credited under “Lead Cinematic Artist”
Created cinematics and logic and optimized scenes for mobile releases.
King’s Quest: The Silver Lining – Episode 5
Credited as “Lead Programmer”
Also “Lead Cinematics Artist”, “Lead Animator”, and voice of a tree.
The Silver Lining – Haunted Castle Experience
Assisted in set dressing. Debugged and created event sequences, logic, animation, and navmeshes. Wrote poems.
Fire Safety VR/Ship Sim VR
Provided set dressing, programming, game flow, VR implementation, water physics, and voice acting for these two (corporate) VR demonstrations.
VR Tyre
Used C# and visual scripting to run virtual tyre building machines and related tutorials in VR. Provided set dressing and general debugging.
Sitting Duck
A personal project. Development progress streamed occasionally on Twitch and progress detailed on the blog here.