Games

Games and projects I’ve had the privilege of working on:

Cognition: An Erica Reed Thriller

Credited under “Cinematics”
Created cinematic sequences, debugged logic, and optimized scenes for mobile and WebGL releases.

Moebius: Empire Rising

Credited under “Lead Cinematic Artist”
Created cinematic sequences, created and debugged logic, and optimized scenes for Linux release.

Gabriel Knight: Sins of the Fathers – 20th Anniversary Edition

Credited under “Lead Cinematic Artist”
Created cinematics and logic and optimized scenes for mobile releases.

King’s Quest: The Silver Lining – Episode 5

Credited as “Lead Programmer”
Also “Lead Cinematics Artist”, “Lead Animator”, and voice of a tree.

The Silver Lining – Haunted Castle Experience

Assisted in set dressing. Debugged and created event sequences, logic, animation, and navmeshes. Wrote poems.

Screenshot of VR Fire Safety and VR Ship Sim

Fire Safety VR/Ship Sim VR

Provided set dressing, programming, game flow, VR implementation, water physics, and voice acting for these two (corporate) VR demonstrations.

A preview of one VR Tyre tutorial, with parts highlighted over greyscale post-effect.

VR Tyre

Used C# and visual scripting to run virtual tyre building machines and related tutorials in VR. Provided set dressing and general debugging.

Sitting Duck

A personal project. Development progress streamed occasionally on Twitch and progress detailed on the blog here.