Work Examples

Specific examples of work I’ve done on adventure games..
An in-depth explanation of how a cinematic sequence is built and my methodology of doing so.
A explanation on how I assembled the game logic for one of the simpler scenes in Gabriel Knight: Sins of the Fathers 20th Anniversary Edition.
Animation and Cinematics demo reel – 2017. Work includes keyframed animation, in-game cinematics, and rig setup.